Independent mobile game studio · Estonia

Playflame.
Mobile games.

Building since 2009. 100M+ downloads in hyper-casual. Now building hybrid-casual puzzle.

Tower Life Wheel Scale Sort The Rope
100M+Downloads
Years building
11Published games
100+Prototypes built

01 / NOW

What we're building now

Since 2009 most of our work has been hyper-casual. That's where the 100M downloads come from, and it's what we're known for. Puzzle has run alongside it rather than being the main focus.

That is changing, deliberately. Our focus now is hybrid casual puzzle, with sort and merge cores. It's where the market is, and it's where we want the next stretch of our work to be. Years of building hooks doesn't stop mattering in puzzle, it just has to carry a deeper meta behind it.

Every concept goes through a market test before we commit to it. We build fast, read the numbers honestly, and put our effort behind the ideas that earn it.

02 / SHIPPED

Games in the wild

Published work, real numbers, and the people we shipped it with.

Hyper-Casual · 20223M+

Air Support

Published by Supersonic Studios

App Store
Hyper-Casual · 201520M+

Oil Hunt

Self-published

Featured by Apple & Google
Hyper-Casual · 20176M+

Oil Hunt 2

Self-published

Featured by Apple & Google
Physics-Puzzle · 20145M+

Zombie High Dive

Published by Chillingo

#2 iPad US free games Top 5 in major markets
Word Puzzle · 2016

Escape with Words

Self-published

Featured by Apple & Google
Arcade · 2016

Zombie's Got a Pogo

Self-published

Featured by Apple & Google
Puzzle · 2015

Cube Rule

Self-published

Featured by Apple & Google
Casual · 2017

Monster Fishing Legends

Self-published

Featured by Apple & Google

Over a hundred prototypes

Most of what we build never ships, and that's the point. Every one of these was market-tested before we decided.

  • Zombie prototype icon
  • Digger prototype icon
  • Puzzle prototype icon
  • Ice prototype icon
  • Monster prototype icon
  • Harvest prototype icon
  • Light prototype icon
  • Bug prototype icon
  • Basket prototype icon
  • Wheel prototype icon
  • Mold prototype icon
  • Run prototype icon

Publishers we have shipped and worked with

Shipped with

Supersonic Studios · Chillingo

Worked with

Voodoo · Lion Studios · Moonee

03 / PUZZLE

Puzzle isn't new ground.

It just hasn't been the headline.

We've built around twenty puzzle prototypes, five of them sort-style, and we shipped two self-published puzzle titles — Escape with Words and Cube Rule — both featured on the App Store and Google Play.

Each sort concept was market-tested before we committed further. That discipline is the point: we'd rather take one concept all the way with a partner than push volume for its own sake.

Five sort prototypes Click to watch

Shipped puzzle titles Featured on both stores

04 / PROCESS

How we work

One small senior team from first conversation to test result.

01

Concept first

We'd rather agree the direction with a publisher before we build anything, so both sides are working on something they believe in.

02

Small and senior

Two founders run every project end to end. Fast decisions, nothing lost in handover. Art, level design and extra development come from a team we've worked with for about ten years.

03

We decide on data

Every prototype gets a real market test, and the numbers decide what moves forward. One or two prototypes a month that are worth testing, rather than six that aren't.

05 / TEAM

Two founders.
Every project.

Plus a standing team we've shipped with for about ten years: 2D/3D art, level design, and additional Unity development when a build needs it.

Extended team

The same people, project after project, for about a decade. Not a roster we assemble from scratch each time.

  • 2D artistUI, icons, store creatives
  • 3D artistCharacters, environments, animation
  • Level designerPuzzle content, difficulty curves, live-ops batches
  • Unity developmentExtra capacity when a build needs it

06 / CONTACT

Build the next one
with us.

We're looking for a publishing partner to build with, not just hand a finished game to. If that's how you work, get in touch.